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Ghost of Tsushima Mythic Tale guide: The Six Blades of Kojiro walkthrough

Win six duels, including Kojiro, to acquire the Kensei Armor

Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon
Ryan Gilliam (he/him) has worked at Polygon for nearly seven years. He primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2.

Ghost of Tsushima’s The Six Blades of Kojiro Mythic Tale is the sixth you’ll encounter, and it will net you a powerful armor set for your journey. In this walkthrough, we’ll show you how to acquire the Kensei Armor.

Step 1. Finding the musician

Talk to the musician in Umugi Cove to get started
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

At the start of every Mythic Tale, you’ll need to find a musician in the world — rumors from townspeople, especially from the Golden Temple, can help mark the musician on the map. For The Six Blades of Kojiro Mythic Tale, go to Umugi Cove, south of Lady Sanjo’s Landing.

Talk to the musician there, and listen to his tale.

Step 2. Locate the Straw Hat Assassins in Toyotama

This quest features six duels, each in scenic locations
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

Like The Unbreakable Gosaku quest before it, The Six Blades of Kojiro is a bit different. You’ll spend almost all of your time in this quest running around Toyotama, dueling Straw Hats, rather than following an objective marker.

For this first step, you need to find the five Straw Hat Assassins around Toyotama. After you speak to the musician, all of the Straw Hat duels will appear on your map. The game leaves it up to you to find them, but check out our maps below for their precise locations.

All of these Straw Hat duels are fairly typical — very similar to the duels you’ve already had in the game. But while you should be familiar with most of their moves, some of these duels are difficult. Be patient and follow our usual advice:

  • Make sure you’re wearing good dueling armor (anything with an increase to damage, decrease to damage taken, or increase to health). At this point in the game, you should have the Sakai Armor, which is what we used.
  • Parry the Straw Hats’ attacks, as it leaves them open to follow-up attacks.
  • Dodge their red attacks, as you can’t block them — if you dodge and then quickly attack, you can sometimes get a few cuts into their back.

If you’re struggling in any of the duels below, we recommend you just keep failing. Each time you die, you’ll restart the fight with a bit more Resolve than before. The more Resolve you have at the start of the fight, the more you can use abilities like Heavenly Strike or use it to heal yourself. Don’t be afraid to lose a few times so you can fill your Resolve.

You can play each of these five duels in whatever order you want.

Duel 1. Duel in the Drowning Marsh

The Duel in the Drowning Marsh is in south Toyotama
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

The Duel in the Drowning Marsh is just south of the Old Kanazawa Marsh.

Duel 2. Duel Among the Spider Lilies

The Duel Among the Spider Lilies is in west Toyotama
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

The Duel Among the Spider Lilies is north of the Field of the Equinox Flower.

Duel 3. Duel of the Crashing Waves

The Duel of Crashing Waves is in south east Toyotama
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

The Duel of the Crashing Waves is north of Urashima’s Village.

Duel 4. Duel Under Autumn Leaves

The Duel Under Autumn Leaves is in north east Toyotama
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

The Duel Under Autumn Leaves is east of Kubara Falls, on the east coast of Toyotama.

Duel 5. Duel Under Falling Water

The Duel Under Falling Water is in west Toyotama
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

The Duel Under Falling Water is north of Musashi Coast.

After you finish with the fifth duel, return to the musician in Umugi Cove.

Step 3. Locate the duel entrance at Omi Monastery

The entrance to the Omi Monastery is just west of Mount Omi
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

After talking to the musician again in Umugi Cove, it’s time to pursue the sixth and final Blade of Kojiro. You’ll get a direct objective this time, to travel to the Omi Monastery just south east of Mount Omi. Fast travel or ride all the way there.

Follow the wind until you find the opening in the mountain. Walk inside to face your final opponent.

Kojiro duel boss fight

The Duel on the Mirror of Sacred Light is the hardest duel in the game
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

After a short conversation with Kojiro, you’ll start to duel. This is the hardest duel in the game, as Kojiro deals tons of damage and has a lot of health.

Follow the same guidelines we gave you above: armor, parry, dodge, and don’t be afraid to fail. That last one is super important. Unless you’ve truly mastered Ghost of Tsushima’s duel system, Kojiro will kill you — probably a couple times.

The worst part about Kojiro is that he has a lot of different moves. His tells aren’t always obvious either, so you have to be ready for anything. We recommend you save your Resolve for heals in this fight, and don’t use it on any abilities — Kojiro has a lot of health, so this is more of a war of attrition than a race for damage.

Be patient, keep your distance, and watch out for his multiple unblockable attacks in a row. Remember, if you beat the other five Straw Hats to get here, you can beat Kojiro.

When you finally fell Kojiro, you’ll earn the Kensei Armor.

What does the Kensei Armor do?

The Kensei Armor is all about Resolve and Ghost Weapons
Image: Sucker Punch Productions/Sony Interactive Entertainment via Polygon

This armor is not dueling armor, as you might expect. Instead, its perks focus on Resolve and Ghost Weapon damage.

While wearing Kensei Armor, Jin gains Resolve 15% faster. Ghost Weapons also deal increased damage, and debuff targets, causing them to deal less damage and take more damage.

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